MolyJam. March 2012.

MolyJam 2012, Collaboration with Cory Hughart for MolyJam 2012. A 48 hour game jam based on ideas from the @PeterMolydeux twitter account. The game was based around the idea of moving an environment to navigate instead of a character. Created all of the art assets for the Flash game. Adobe Photoshop. March 2012.

Art created for Molyjam 2012, a 48 hour game jam based on ideas from the @PeterMolydeux twitter account. Collaboration with Cory Hughart. The game was based around the idea of moving an environment to navigate instead of a character. Above shows a the background created for the game.

MolyJam 2012, Collaboration with Cory Hughart for MolyJam 2012. A 48 hour game jam based on ideas from the @PeterMolydeux twitter account. The game was based around the idea of moving an environment to navigate instead of a character. Created all of the art assets for the Flash game. Adobe Photoshop. March 2012.

Tiles for the game. The sheet includes environmental elements such as trees, grass, doors, roof tiles, blocks, bridges pipes, glass, among a wide variety things.

MolyJam 2012, Collaboration with Cory Hughart for MolyJam 2012. A 48 hour game jam based on ideas from the @PeterMolydeux twitter account. The game was based around the idea of moving an environment to navigate instead of a character. Created all of the art assets for the Flash game. Adobe Photoshop. March 2012.

Sprite sheet for the player’s character. A round blue squishy little guy that flattens when it comes into contact with the environment.